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13 May 2026 - 23:58 EDT
14 May 2026 - 03:58 UTC
GOES-19 CONUS - Fire Temperature
1 hour loop - 12 images - 5 minute update
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Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0256 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0301 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0306 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0311 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0316 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0321 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0326 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0331 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0336 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0341 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0346 UTC
Fire Temperature - RGB used to highlight fires - 14 May 2026 - 0351 UTC
Fire Temperature key:
1 - Warm fire 2 - Very warm fire 3 - Hot fire 4 - Very hot fire 5 - Burn scars 6 - Clear sky: land 7 - Clear sky: water/snow/night 8 - Water clouds 9 - Ice clouds
Fire Temperature RGB allows the user to identify where the most intense fires are occurring and differentiate these from "cooler" fires. The RGB takes advantage of the fact that from 3.9µm to shorter wavelengths, background solar radiation and surface reflectance increases. This means that fires need to be more intense in order to be detected by the 2.2 and 1.6µm bands, as more intense fires emit more radiation at these wavelengths. Therefore, small/"cool" fires will only show up at 3.9µm and appear red while increases in fire intensity cause greater contributions of the other channels resulting in white very intense fires.